Game content cration using Open Source application.
A Professional approach to the Next Generation Game Art using Open source application
Presenters:
Sanu Vamanchery Mana
Duration:
40 minutes - double-length talk
Scheduled:
Mon, 2010-01-18 16:30 - 17:10 The presentation would be all about how to design content for next generation game art using the freely available multimedia applications like blender 3D and Gimp. During the presentation I would like to emphasis on production modeling techniques and a proven work flow for creating 3d model assets and textures for next-generation games. Which will also covers the importance of optimization of meshes , how to maintain that through out the production process and how to prepare the game content for Blender Game engine and for other types of game engines.
